Team Claims
Wand-based land claims with role hierarchy and per-flag protection.
Teams own land, not individual players. The team leader (and officers, with the right role) draw rectangular claims with a wand and commit them with /team claim. 8 per-claim flags control what can happen inside.
How claiming works
/team wandgives you the claim wand.- Left-click and right-click two corners to define the area.
/team claimcommits the selection. IfModules.TeamClaims.ClaimCostis enabled and the claim exceeds your team's free allowance, money is deducted./team unclaim [id]removes a specific claim or all of the team's claims.
Claim flags
8 per-claim flags can be toggled in the team GUI:
- PvP
- Block break
- Block place
- Interact (right-click)
- Container access
- Entity damage (animals, item frames)
- Explosion damage
- Fluid flow
Outside any claim (wilderness) flags use vanilla behaviour.
Roles
| Role | Claim powers |
|---|---|
| Leader | Claim, unclaim, set flags, trust, untrust, ban from claim |
| Officer | Claim, unclaim, trust, untrust, ban from claim |
| Member | None |
Configuration
See Team Claims config.
Permissions
| Node | Grants |
|---|---|
muteessentials.clan | Use the team system |
muteessentials.clan.admin | Bypass team-internal role checks |
muteessentials.claim.bypass | Build/break/interact inside any claim |
Related
/teamfor the full command list